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A fever dream of glittering social simulation

The House of Crush is a delightfully unique title that’s part social simulation, part mystery, and part hilarious vaporwave fever dream. The “first person shooter” comes from developer Nerial Games, who previously worked on Card Sharkand the independent publisher Devolver, known for work on games such as Cult of the Lamb AND The Talos Principle.Crush House It’s absolutely hilarious and genuinely unique in the way it blends genres, humor, and fun aesthetics, with only a few bugs and repetitions.




Players take on the role of Jae Jiminez Jung, a producer on the 1999 reality show that follows the lives of four live-in contestants for a week. There are 12 characters available to cast each season, with nearly 500 different combinations that will spark drama through the game’s emergent narrative system. Each day, an increasing number of distinct viewers must be satisfied, or the show is canceled. However, as time passes and Jae begins to help the contestants, it becomes clear that there is much more to the show and its setting than meets the eye..

the house of the crush

The House of Crush
Professionals

  • Fun and engaging gameplay
  • Great style and sense of humor
Against

  • Some repetitions can become tiring



Satisfying Crush House Viewers

The public is always right – and always strange

The game has 35 different audiences that could tune in each day, and Jae will be tasked with satisfying a number of them completely. Some are very specific and direct, such as the Pharologists, who just need shots of headlights, and the self-explanatory Foot Fetishists, who are very easy to please. Others require more experimentation, like divorced dads, whose tastes range from things like barbecue to girls in bikinis.and Schadenfreuders, who may find various things embarrassing on any given day.


As players film, icons will appear for each group indicating enjoyment of certain things, and pleasing three or more people at once will lead to a fiery audience, accelerating overall satisfaction. Even after they’ve been completely satisfied for the day, if fans continue to see content they enjoy, it can help boost the numbers of others, increasing excitement and mobilizing communities to tune in. The strategy to best line up a shot is one of the most important mechanics of the game.and it becomes a really fun puzzle where you combine subjects and angles.

Players can simultaneously satisfy an audience of Voyeurs, Foot Fetishists, Motion Sick, Film Students and Plumbers, for example, by filming a scene from an unseen location while low to the ground, to capture exposed toes, keeping the camera steady and in a Dutch angle with the house’s pool in the background. There are almost endless ways to try to capitalize on these needs every day, and finding new creative ways to do so is always rewarding. Players must also balance the broadcast of advertisements throughout the broadcast to earn money, which can in turn be spent on props.


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The smart casting each season is another aspect of the strategy in the game, with each contestant bringing different types of drama to the show. All 12 have a hyper-specific and fun archetype, such as “weird school dropout architecture” O “nervous british nerd,” and personality quirks that make them more likely to clash or fall in love with others. Jae can track the relationships and attractions between contestants from day to day, strategize what pairings would be best to follow to catch fights or kissing sessions.


Making progress in Crush House

New furniture, new dramas and underground mysteries

Crush House Mysterious Woman via walkie talkie, telling the player, who is standing next to a computer, that they will be in touch.

At the end of each day, players will unlock new purchasable props, music tracks, and ads to play during the show, all of which can help progress. Props can be used to facilitate new interactions and further satisfy the audience, ranging from smaller pieces like artwork and comically unpleasant Furby-like objects called Chorbys, to larger things like karaoke machines and saunas. A partial audience forecast for the next day allows players to strategize with these items as well: before a day when I knew Divorced Dads would be watching, for example, I rushed out to buy a new grill.


At the beginning of each season, the two house rules are made explicitly clear to Jae: Never talk to the contestants, and the audience is always right. While this second maxim remains true, The first one quickly comes to a halt when contestants begin approaching Jae with specific requests for their time in front of the cameras. Some of these can be done fairly easily, like keeping a character on camera for three minutes straight, while others are multi-part, like recording a character befriending an enemy and kissing another contestant, or extremely difficult, like not filming buttocks for an entire day.

The way the game manages to combine seemingly disparate elements of shooting mechanics, a humorous homage to classic reality TV shows, and a disturbing plot is truly impressive and consistently entertaining.


This is yet another way Crush House manages to add depth and strategy: not only do players have to please the audience, but they also have to figure out how to achieve the other characters’ goals. The way the game manages to combine seemingly disparate elements of shooting mechanics, a humorous homage to classic reality television, and a disturbing plot is truly impressive and consistently entertaining. While much of it revolves around shooting, the title has a broad story that unfolds over the course of about 10 hours, more if players want to unlock everything and see new events.

After helping a character for the first time, a mysterious woman’s voice reaches Jae via walkie talkie, inviting her to go down to the Crush House basement. Without revealing too much of the story, a shadowy duo tasks Jae to continue secretly helping the cast, slowly revealing to her the dark truth behind the show as they begin to trust the producer moreWhile there are certainly some points that perhaps could have been more elaborated, the narrative doesn’t drag on too long and even offers multiple endings.


Final Thoughts and Review Score

4/5 – Excellent by Screen Rant standards

Crush House two characters hugging near a fountain in the garden while Coco says "The birds are quite beautiful" and the footage shows that the audience is enthusiastic.

The overall drama that unfolds day by day in Crush House It’s very faithful to reality televisionwith the contestants as quick to clash as they are to kiss. Sometimes, even with the emergent narrative mechanics, which are overall quite impressive, the same conversations will occur between characters, although this is more of an issue early in the game when you don’t have many props. This repetition would seem more damaging if the game were As soon as to watch these interactions, but just like in real reality TV, it is more important how they are framed by the production.


Even in repetitive moments, I could always shift my focus to getting the perfect shot as things unfolded. In a recent interview with The House of CrushDirector Nicole He said that even from a developer’s perspective, contestants would still manage to do amazing, organic things, and that definitely came through in my playthrough. There were times when I was sure I was about to witness a fight only to see two characters passionately embracing each other instead.and this emergent narrative, coupled with managing audience satisfaction and advertising, kept me constantly engaged.

In the living room sofa area of ​​Crush House, on the player's small portable screen you can see an advertisement for Dogmilk, showing a hotdog in a glass.


One of the best parts of The House of Crush It’s just the way it manages to be weird on multiple levels at once.mixing mechanics like clever foot-catching with a general sense of vague eeriness. The contrast between the mansion during the day and the night after filming ends seems subtle at first, but the more players learn about the world, the more stark it seems. Brightly colored, drama-filled days contrasted with dark, interaction-free nights as gentle howls echo in the distance feel increasingly disparate—a fun concept to ponder as you deliberate on which props would enhance your visuals in Butt Guys.

The game also displays a great sense of humor on all levels, from the quirky gameplay and funny, nonsensical subject matter to little details like its advertisements, which are designed by other developers and feature Easter eggs for other games like Cult of the Lamb. Especially considering the game’s $16.99 price tag, it’s easy to overlook some of its flaws, like repetitiveness or some buggy conversations where characters spoke too far apart, when it’s so genuinely clever on every level. Crush House You don’t have to have a pre-existing passion for reality TV to appreciate it, just appreciate true ingenuity.


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was given a

Crush House

Steam code used for this review.

Written by Anika Begay

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